I wasn't very happy with how the extra dimentional weapons used a weird beam effect that was hardly vissible. And secondly, it makes my sensors better, giving me more vision over my enemies. Well, Null Void Beam alone is a terrible idea. I hope to get some feedback from this great community too. 4 Kinetic Launcher; 3. This mod does just that! Replaces the vanilla values for extra dimentional weapons A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. 0. x [ ] = Modder Commentary Critter/Event Components: Allowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of. So large laser battleships will utterly shred covettes. The job will give different resources based on what the other dimension is like. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. Stellaris 3. 5 focused arc emitter's. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. 2. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. Its modifiers are +400% to shields and -75% to both armor and hull. These come in three forms: shields, armor, and hull. as title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Originally posted by Exsoit : @utilityguy i keep a large amount of researchers to switch out specialists as i need them. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The Voidspawn is one of the most devastating enemies in Stellaris, and can only be defeated by an exceptionally powerful or well-designed fleet. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. 1 Regular Strike. Others are strictly anti-shield (energy siphon, null void beam). The Void Beam is also practically useless against Armor or Hull (-75% dmg). The problem of null void beam is that it's bad both early and late. Related wiki Zherra. Well, Null Void Beam alone is a terrible idea. 2. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Defenses [edit source]. Stellaris. The Plasma then starts doing its work when your fleet may have. Jump to latest Follow Reply. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. It should also buff this weapon as an archeotech. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. TehJumpingJawa Field Marshal. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. this is a weapon intended to allow a ship in Stellaris to fulfil that. Even a regular bio pop can get 80% habitability with it, and they don't have to. Stellaris @StellarisGame. 5 Scourge Missiles; 5 Strike Craft. 维护费:0. If you go into the system-level view and select a colony. Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. R5: Got doorway event and null void. 0. Burst them down. com - SIG P250 2SUM 9mm Pi. Energy Siphon is early game, and Null Void Beam is an extremely rare drop so we don't count this any further. © Valve Corporation. 9 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again?. The highest DPS weapons are all energy weapons that are poor against shielding. png 52 × 52; 7 KB. 组件分类. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldGeneral. Extradimensional Weaponry:Compatible with Stellaris 3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 25 at S) - it's basically a more effective Energy Siphon. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. Even with the artillery computer + launchers. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F. From personal experience, based on my Dory-level memory, post-3. Starfighters! [3. Wind. 4. 来自区划的帝国规模: -10%. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. I was spending my time researching and exploring new. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). © Valve Corporation. Blorg Friends. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. To quickly find a tech in this list press ctrl + f and type in the techs name. Null Void Beam #1. I hope that Lance will fix this problem asap. 16x Cruiser, Picket, Broadside/Broadside/Gunship (Stormfire, Plasma, Null Void Beam) 10x Destroyer, Picket, Gunship/Picket (Plasma, Stormfire, Flak) 60x Frigate, Artillery, Torpedo Boat (Stormfire, Neutron Launcher). A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If a materialist empire gets a psionic scientist, it's. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Last edited:. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. Tech administrative ai. Tech advanced metallurgy 1. Starfighters! [3. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. Mining drone lasers have no unique thing about it. )”. 1 Mass Driver; 3. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. It's random and the options are rerolled every time you finish the previous research. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldI'm wondering if I should replace my null void beams with the level 4 railguns. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. I don't think so, null void beam is just better as your anti-shield weapon. 3 Swarmer Missiles; 4. Example: research_technology tech_starbase_3. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. 7 with a 200% boost so it averages 91. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. 3 Stellaris Tech Id List – C to E. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. • 7 yr. Base damage is much less than the KA. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 2. Missiles are pointless versus all early game creeps like drones, crystals and amoebas. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. To answer your other question, the kinetic artillery is significantly better in all respects. 39 * 25% = 3. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. This is my attempt to sort out some things and get rid of confusion. The main weapons are Kinetics + Null Void Beam. It seems that kinetic launcher is better compared to null void beam (L size). Shields [edit source]. this is why. and if you didnt have any shields their lasers were just cutting you to ribbons. You can counter build. . By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. Feral Prethoryn Sighted: crisis. Share to. 50000. I use they/them pronouns. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. Galactic Surveyors. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. I've also been lucky enough to get null void beam and trying those out with neutron launchers. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Created by Wicloz. Also fixes the Null Void Beam icons. 2. The Void Beam is also practically useless against Armor or Hull (-75% dmg). Been playing Stellaris a lot recently in the hype for federations. Null Void Beams on Star bases. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. 4 dps vs shields and much better performance vs everything else. Reply. It is currently opposed by the Mars-based Settlement Defense Front. Megacorp is not required fDescription: With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. as title saysNull Void is the greatest dimensional portal event in the game. Is the railgun better than the null void beam against shields?Compatible with Stellaris 3. Null void beams vs disruptors vs strike craft and missiles. Fleet setup should max out shields defensively, and ignore armour damage offensively. Null Void beams are actually good. Null void beams vs Kinetic Artillery. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. 2. png 54 × 54; 7 KB. Plasma or Lasers. 35 a day against armor or hull. Put plasma when it´s time to kill creeps, it makes short work of crystal nexus and drone base. But if you're just researching normally and have both options, depends on if you want your science ships to teleport, or have good shield stripping. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Is the railgun better than the null void beam against shields?as title says397 votes, 24 comments. 2020 (1146) tháng 5 2020 (2) tháng 1 2020 (1144) 2019 (1307) tháng 12 2019 (1259) shooting in dc Gunblast. #4. Null void beam (S, L, M) - can be obtained via researching void. 5 Stellaris Tech Id List – J to P. Full battleship fleets, %to hit computer. viirinsoftworks. png 52 × 52; 8 KB. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. [deleted] • 5 yr. Toggle signature. This command will research the technology type with the specified ID. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. ago. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Description [2. Have fun! Also got a tiny discord now for patch notes & bug. It is absurdly effective against shields but highly ineffective against both armor and hull. (previous page) ( next page) Null void beam. 331k. 6. Propulsion Proponent Proclamation. Related wiki The. Kinetic Battery can start trading shots with Unbidden at 120 range (or even further with Artillery combat computer). As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. So with an artillery computer to stay at range, the S-Slot will never fire unless you put missiles in there. The awkward thing about neutron for me is that they really want to be in the back but if you're going torpedo there's not really a lot of weapons that also work in that same range apart from missiles. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Now that we can aggressively alter the genetics of other empires a Qu playthrough seems much more achievable! It’s a shame you can’t seem to scramble a species’ other traits with the Devolving Beam though. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. List of all technology ids in the game to be used with “research_technology” console command. Reply Averath Platypus • Additional comment actions. Burst them down. 2 Ancient Macro Batteries; 3. One hull technology gives corvettes. Masked Ermine. as title saysStellaris Wiki Active Wikis. thanks for watching and help da cha. ago. Belhedler. I would think it's a later gun tech because +400% shield damageNull Void Beam outdamages standard kinetics vs. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. ago. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. Autocannons are currently only available as S-slots - they used to have M-slot versions, and to have them. I would think it's a later gun tech because +400% shield damageYou want to put on defensive platform (and build it!) something like L-sized Null Void Beam (120), or L-sized Neutron/Proton Torpedo (130). * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. Compatible without any dlc. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. 3. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. Technology. If you already have higher lvl laser/railgun, then dont start stuff. 4 dps vs shields and much better performance vs everything else. Edit: woops nope. 39 per day. Thread starter Synergy2255; Start date Nov 28. Only I, Vor, know the true power of the Void. Feb 26, 2011. Engineering research. 7 Technology List – T to Z. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. 40. Don't you get the null-void-beam tech from it? 400% dmg to shields. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. and today are also ready to roll out the next batch of fixes to the stellaris_test beta branch. And eventually you'll be able to research both. 6 Technology List – Q to S. 能源消耗:-26. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). It is absurdly effective against shields but highly ineffective against both armor and hull. I just want the Null Void. Rock Dec 7, 2022 @ 12:15pm. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. I think it’s also the event chain which gives Null Void beams. 4 DPS against shields, while an L-slot Null Void deals 53. The objective is to expose them to field conditions before flipping the switch to make this. I’ve been using a fleet of 100 menacing corvettes with null void beams and mining drill lasers, and they take out things amazingly fast and in beautiful fashion. Also might perform 'slightly' better as anti-shield once you get into repeats. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are. My four fleets of about 40k power just patrolled my trade routes. I'm wondering if I should replace my null void beams with the level 4 railguns. Null Void Beam: a very situational anti-shield weapon, it only makes sense if you're intentionally avoiding all kinetic weapon techs, and even then it's very questionable. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. 4 Torpedoes; 4. 4. !Merge Patch - Glavius's Ultimate AI - Real Space. 5 Mega Cannon; 3. ago. Additional comment actions. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. Null void beam (S, L, M) - can be obtained via researching void. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Like. Obviously, replace technology_id_here with the technology ID of your. I'm wondering something, if no one knows I'll just find out myself with a friend. This saves you a huge amount of tech and allows you to focus all your engineering research on defensive ship components and economic upgrades. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. The Large Null Void Beam only hits 90% of the time. Mass driver + plasma still is the best overall choice. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. #3. Tech adaptive combat algorithms. WealthyAardvark • Shared Burdens • 4 yr. Stellaris Wiki Active Wikis. Spaceborne aliens. The null beam does 13. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. Aug 13, 2021. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. Stellaris. But combined with plasma, neutron or lances it is a really useful weapon. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. Null Void Beam may seem really weak in number compared to other late-game weapons but don't forget it has 500% shield damage and range on par with Matter Disintegrator. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. Armor and Hull strength is much higher towards endgame, so anything that does more damage to those areas is a bonus. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The average damage is quite low (2. It's the "Null Void Beam". It's a minor edit of the FX files. Sometimes its like an epty void and you can get the null beam weapon. Many thanks #2. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. For such exotic weapons I think they should look exotic. It seems that kinetic launcher is better compared to null void beam (L size). Some content/events might be disabled without dlc. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. Obviously, replace technology_id_here with the technology ID of your. 4. Null Void Beam is 2. After all you should want your anti-shield weapons to have the biggest range. S. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. It only does 25% damage to armour AND hull according to the wiki. Two autocannos and a plasma makes them quite good. To open the console, press ~ and then enter “research_technology (technology_id_here. If you are very lucky, the best would be a mixture of mostly plasma and null void beams. Not to say Stellaris must follow history/be realistic, but it would give carriers a distinct advantage over other weapon systems. --------------. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 2 added the Portal to Dimension [X] planet event that may contain a pathway to a mirror universe (trade), null void (antimater/void beam weapon). true. Null Void Beam Edit. I would think it's a later gun tech because +400% shield damageShield also has to deal with Null Void Beam which is 500 percent damage against shields with better range than Plasma weapons have, so I would say that's the plasma equivalent although it's rarer than Plasma. Machinemaker726. Shields form the first layer of hit points of a ship. 花费:52. I've tested it, and only megacannons beat them in terms of raw shield killing. Store Mods Forum Launcher Mods Forum Launcheras title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Getting traditions. Null Void Beam: 6000: 2 Null Void Beam The Doorway. The bad news: It took around 2 seconds to lose 50+ Frigates in every fleet. Gallery. 7 with a 200% boost so it averages 91. They’re absolutely horrid for doing anything short of stripping the shields off of a target so that specifically Plasma Launchers can kill it (and even then standard same-Tier Mass Drivers and Lasers are just as if not more effective working together). I'm wondering if I should replace my null void beams with the level 4 railguns. It's the 2nd best anti-shield weapon in the game, right behind the. 4880804. Large null void beams only do 66. Also, other opponents will have different defenses and that will effect what you should use on your ships. . Stellaris. Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. This article is for the PC version of Stellaris only. I often add a small number of Null Void beams to the fleet to rapidly strip shields. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. • 2 yr. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe United Nations Space Alliance (UNSA) is an international political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. Two autocannos and a plasma makes them quite good. It’s a shame those weapons come from RNG since they are better shield strippers till you get to like Kinetic Artillery and Mega cannons and they allow you to focus on energy weapons so you can use your engineering research for other stuff. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. paradox pls fix. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldPublished Dec 30, 2021. At 40 repetitions you have increased the damage by 200%. How about using null void beams on your ships and nothing else ? Reply reply. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. 4. Later you get a project to get more dark matter per portal job. They have inherent regeneration of 1% of their base health per day. The objective is to expose them to field conditions before flipping the switch to make this. Rock Dec 7, 2022 @ 12:15pm. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). That or we already know all the meta and stellaris players steamroll all the aliens. Stellaris: Console edition. But rolling for it sucks in every game. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars Large Kinetic/ missiles 100 150 million Almost precisely 1 AU - to the point where I suspect this is no accident. Energy siphons get outclassed by tier 3 rail guns but null voids can be useful all game long. If you have kinetic weapons researched, use those instead. Hole in the Void: crisis. 520. r/Stellaris. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. 36. This mod changes the Extra Dimentional Weapon effects to something that resembles plasma a bit more. An L-slot Kinetic Artillery deals 91. To open the console, press ~ and then enter “research_technology (technology_id_here. 4. [deleted] • 5 yr. All shield techs except. as title saysA searchable list of all event codes from Stellaris. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. *Archeoengineering should allow the acquisition of null-void beams. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. 39772. Quite a few of the special event techs like the Null void should simply become part/accessible to everyone. But yeah there will be a planet with the portal on it that gives you portl researcher jobs. It only makes sense on Battleships, and only if you're specifically avoiding researching Kinetic weapons and have lots of energy weapon. 260.